//==============================================================================
// Odysseus_anim.txt
// Fixed the heroglow ~WarriorMario
//==============================================================================

import bow_defines_anim.txt

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define quiver
{
	set hotspot
	{
		version
		{
			Visual attachments c quiver
		}
	}
}

//==============================================================================
define Fire
{
	TechLogic none/Flaming Weapons Active
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}
	set hotspot
	{
		version
		{
			Visualparticle SFX A Burning Pitch Arrow
		}
	}
}

//==============================================================================
define FireReady
{
	TechLogic none/Burning Pitch/Flaming Weapons Active
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}	
	set hotspot
	{
		version
		{
			Visualparticle SFX A Burning Pitch Arrow
		}
	}
	set hotspot
	{
		version
		{
			Visualparticle SFX A Burning Pitch Arrow
		}
	}
}

//==============================================================================
define Enyo
{
	SetSelector
	{
		TechLogic none/Enyos Bow of Horror
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX G Enyos Bow
			}
		}
	}
}

//==============================================================================
define Poison
{
	TechLogic none/Shafts of Plague
	set hotspot
	{
		version
		{
			Visualnone jimmy
		}
	}	
	set hotspot
	{
		version
		{
			Visualparticle Special A Poison Buff
		}
	}
}

//==============================================================================
define HandArrow
{
   set hotspot
   {
      version
      {
			Visual Attachments A HandArrow
			connect FIRE Fire hotspot
			connect FIRE Poison hotspot
      }
   }
}

//==============================================================================
define HandArrowReady
{
   set hotspot
   {
      version
      {
			Visual Attachments A HandArrow
			connect FIRE FireReady hotspot
			connect FIRE Poison hotspot
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_idleA
					connect RightHand Bow hotspot
					connect LeftHand HandArrow hotspot
					Connect HOTSPOT heroglow hotspot
					//connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual scenario g odysseus_carryidlea
					connect RightHand Bow hotspot
					Connect HOTSPOT heroglow hotspot
					//connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_BoredA
					connect LeftHand HandArrow hotspot
					connect RightHand Bow hotspot
					Connect HOTSPOT heroglow hotspot
					//connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual scenario g odysseus_carryboreda
					connect RightHand Bow hotspot
					Connect HOTSPOT heroglow hotspot
					//connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
				}
			}
		}
   }
}

//==============================================================================
anim rangedattack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Odysseus_rangedattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag SpecificSoundSet 0.40 false BowArrow checkVisible
//-- end auto generated section
            connect RightHand Bow hotspot
			connect LeftHand HandArrowReady hotspot
            Connect HOTSPOT heroglow hotspot
			//connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
			length 1.00
         }
      }
   }
}

//==============================================================================
anim charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Odysseus_rangedattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag SpecificSoundSet 0.40 false BowArrow checkVisible
//-- end auto generated section
            connect RightHand Bow hotspot
			connect LeftHand HandArrowReady hotspot
            Connect HOTSPOT heroglow hotspot
			//connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
			length 2.00
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Odysseus_deathA
			connect LeftHand HandArrow hotspot
            connect RightHand Bow hotspot
			Connect HOTSPOT heroglow hotspot
			//connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector 
   {
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					connect RightHand Bow hotspot
					connect LeftHand HandArrow hotspot
					Connect HOTSPOT heroglow hotspot
					//connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Scenario G Odysseus_carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					connect RightHand Bow hotspot
					Connect HOTSPOT heroglow hotspot
					//connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario G Odysseus_FlailA
			connect LeftHand HandArrow hotspot
            connect RightHand Bow hotspot
            Connect HOTSPOT heroglow hotspot
			//connect BackChest Quiver hotspot
					connect RightHand Enyo hotspot
         }
      }
   }
}